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"Reduced damage from Sniper Rifles and High Caliber Rounds"

In-game description

Anti-Sniper is a player perk that reduces incoming damage from Sniper rifles and High-Caliber rounds, But will be less effective when equipping a Sniper rifle.

Strategy[]

Anti-Sniper can be highly useful when countering Sniper / High-caliber equipped players, As it decreases the incoming damage input, Essentially allows you to survive High-Hitting shots

However do note that, When equipping a Sniper rifle in your loadout, The Anti-Sniper perk will be less effective

  • Having this equipped can help with fighting against a sniper on the enemy team, Additionally having increase range on your weapon / Using a ranged Explosive projectile / Using Killstreaks / Flanking the enemies can help with how to deal with Enemy sniper.
  • Mathematically, The Anti-Sniper users tanks Sniper rounds up to a maximum of 150 Damage, Along with decreasing the damage amount by Multiplying Total damage with drop-off multiplier that decreased by 25% [Technically means "Total Damage x (Drop-off * 0.75)"] And also multiplies the damage down even more when considering the Range (Which, in a mathematical term, means additional 0.75 Decrease at Mid-range, and additional 0.75 at Long-range, Plus, the damage multiplication can stacks up, Which means at firing Sniper at Long range, it can stacks up to 3 times, From 0.75 normal decrease, 0.75 Mid-range decrease, and 0.75 Long-range Decrease, tl;dr Damage x (Drop-off Multiplier x 0.75) x (Medium range = 0.75) x (Long-range = 0.75))
  • When using a Sniper rifle, The Damage reduction simplified down to only singular damage decreasing, Only to multiplying total damage with Drop-off Multiplier decreased by 25%, Completely ignoring the additional Drop-off Damage at range. (technically means you will only get a singular 0.75 decrease in damage, unlike when wielding with other categories of weaponry, which stacks to 2-3 time if at a specific range.) Making players that use Sniper along with their Anti-SR getting more damage than when using other weapons.
  • The incoming damage multiplier changes based on what weapon player are using at the current time.
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