Warehouse is a small map with vertical gameplay.
Warehouse's main gimmick is its unique vertical gameplay - the building is comprised of 2 sections, with a total of 4 floors, including the roof and ground floor.
Large sandbags are placed at the end of the floors' ledges, while the interior ladder has a smaller sandbag placed nearby. A basement floor is also present, allowing players to flee from enemy air support - thus rendering air support not as viable on this map. The roof and interior floors are possible spawn points for players.
Flamethrowers, Napalm grenades, and Molotov cocktails can be used to devastating effect on this level - the player armed with the flamethrower can simply wait at the corner of the ladders connecting the floors, before firing a jet of flame to burn any unlucky foes to death. Rocket Launchers can also be used with the previous strategy to likewise blow up enemies to smithereens.
Similarly, the large sandbag on the ledges can be used by players with Sniper Rifles or LMGs to suppress the enemy safely. Note that an enemy with a Launcher can negate said sandbags' protection.
The middle of the building is an open area - with a platform with 2 sandbags providing cover from enemy gunfire. The central areas underground, and aboveground are possible spawn locations for the Flag in Headquarters, or the Bomb in Demolition. The B Flag in Domination matches will always be aboveground. As such, players with Airstrikes, Bombardments or Napalm Strikes can exploit this by bombing the position while it is being captured by the enemy.